Bounty on Ghouls
+6
0V3RB34R
Twixed
H.Q.
Longinuss
alice
Dr. D
10 posters
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Bounty on Ghouls
So's you all remember. The Metroplex offers bounties on ghouls. Sometimes 100 nuyen a pop. So if yer low on cred and want someone dead you can kill two birds with one stone. ;-D
Dr. D- Posts : 22
Join date : 2009-01-14
Re: Bounty on Ghouls
thanks for the tip.
I fragged a few and got me a shiny new ride with the nuyen from the job
I fragged a few and got me a shiny new ride with the nuyen from the job
alice- Posts : 24
Join date : 2009-05-02
Location : behind you
Re: Bounty on Ghouls
Alright, say I'm from outta town.
What's a Ghoul bruva?
We're not talking bout those pasty pale skinned, black clad, HotTopiCorp branded, emo kids I sees at the club all the time right?
What's a Ghoul bruva?
We're not talking bout those pasty pale skinned, black clad, HotTopiCorp branded, emo kids I sees at the club all the time right?
Longinuss- Posts : 38
Join date : 2009-03-24
Location : Just Souf ah Lahndan...once upon ah toim
Re: Bounty on Ghouls
Ghouls:
(Homo sapiens wichtusare, former known as Manesphagus horridus) a mutation caused by a virus known as HMHVV1, specifically the Krieger strain2. They are not technicality un-dead, however they DO eat raw human flesh.
Ghouls regress to a feral state after the change; yet a small minority of ghouls retain their sanity. Those who remain sane often undergo extreme plastic surgery to pass for human and usually replace their blind eyes with cybernetic implants to allow them to see.
1HMHVV (Human Meta-Human Vampiric Virus) The virus has been known to cause changes which often resemble abominations that are no longer human and are occasionally not even sentient.
HMHVV (Primary Strain)
Only vampires and wendigos can infect others. Banshee, goblins, and dzoo-noo-qua while created by the virus, do not pass the infection on to their victims. I.E. only a vampire/wendigo can create a vampire/banshee/goblin/wendigo/dzoo-noo-qua. (depending on the victims metatype)
2 HMHVV, Krieger (the Krieger strain)
A Krieger infection can be passed on through contact with any bodily fluids from one already infected. Ghouls can be found on every continent humans can be found on. The Krieger strain has also been shown to possess geographically-localized variants that create distinct ghoul sub-species such as the long-limbed sasabonsam of the African nation of Asamando.
(Homo sapiens wichtusare, former known as Manesphagus horridus) a mutation caused by a virus known as HMHVV1, specifically the Krieger strain2. They are not technicality un-dead, however they DO eat raw human flesh.
Ghouls regress to a feral state after the change; yet a small minority of ghouls retain their sanity. Those who remain sane often undergo extreme plastic surgery to pass for human and usually replace their blind eyes with cybernetic implants to allow them to see.
1HMHVV (Human Meta-Human Vampiric Virus) The virus has been known to cause changes which often resemble abominations that are no longer human and are occasionally not even sentient.
HMHVV (Primary Strain)
- A human – (and extremely rarely another metatype) – becomes a vampire — they have many of the classic abilities and vulnerabilities, but are not necessarily limited by holy items
An elf usually becomes a banshee — a barely sentient hunter
A dwarf usually becomes a goblin — a pack creature, much reduced in intellectual abilities
An ork usually becomes a wendigo — they feed on human flesh and look like white Sasquatchs
A troll usually becomes a dzoo-noo-qua — a massive, deformed, burning-eyed hulk of a humanoid
Only vampires and wendigos can infect others. Banshee, goblins, and dzoo-noo-qua while created by the virus, do not pass the infection on to their victims. I.E. only a vampire/wendigo can create a vampire/banshee/goblin/wendigo/dzoo-noo-qua. (depending on the victims metatype)
2 HMHVV, Krieger (the Krieger strain)
A Krieger infection can be passed on through contact with any bodily fluids from one already infected. Ghouls can be found on every continent humans can be found on. The Krieger strain has also been shown to possess geographically-localized variants that create distinct ghoul sub-species such as the long-limbed sasabonsam of the African nation of Asamando.
Dr. D- Posts : 22
Join date : 2009-01-14
Re: Bounty on Ghouls
Ooo! Sounds Yummy!
Do their bodies keep running around once you blast their head off too? *laughs* Of course metal bats are just as fun to whack em off with XD
Do their bodies keep running around once you blast their head off too? *laughs* Of course metal bats are just as fun to whack em off with XD
H.Q.- Posts : 6
Join date : 2009-01-14
Location : *giggles* Shhh it's a secret location in the city zoo....Ooops...
Re: Bounty on Ghouls
Ghouls tend to be stronger than humans and tend consume at least one percent of their body weight in raw human flesh each week.
They also have a mild allergy to sunlight that inhibits them slightly but does not harm them.
Though they are physically blind, they are endowed with an enhanced sense of smell and hearing, and have an astral and physical dual-nature that allows them to perceive the astral plane.
Ghouls are especially sensitive to the presence of foreign substances within their bodies, which makes it difficult to use cybernetic implants on them.
They are also completely immune to the VITAS plague.
They also have a mild allergy to sunlight that inhibits them slightly but does not harm them.
Though they are physically blind, they are endowed with an enhanced sense of smell and hearing, and have an astral and physical dual-nature that allows them to perceive the astral plane.
Ghouls are especially sensitive to the presence of foreign substances within their bodies, which makes it difficult to use cybernetic implants on them.
They are also completely immune to the VITAS plague.
Twixed- Posts : 35
Join date : 2009-01-14
Re: Bounty on Ghouls
Ghouls have created their own country in Western Africa, the Ghoul Nation of Asamando, which isn't recognized officially by the UN yet, however it has been officially recognized by the Corporate Court.
0V3RB34R- Posts : 19
Join date : 2009-11-09
Re: Bounty on Ghouls
Dont forget, they pay 150 for lady ghouls, too
sparky- Posts : 17
Join date : 2010-09-13
Age : 43
Location : Oakland
Re: Bounty on Ghouls
Cost-to-benefit ratio considered, this operation rates rather poorly - which isn't terribly surprising for a government venture - the price of the bounty barely meriting the requisite expenses. I suppose if a job takes you to ghoul territory, it's a nice bonus, but I honestly can't see anyone benefiting except perhaps the impoverished-yet-somehow-gun-bearing lower classes.
Wraith- Posts : 18
Join date : 2010-10-11
Re: Bounty on Ghouls
Overhead:Wraith wrote:Cost-to-benefit ratio considered, this operation rates rather poorly.
bus fair to ghoul infested part of town, 5 nuyen
reasonable ghoul killing gun, 450 nuyen
time, 8 hours
Cost per ghoul:
3 bullets per ghoul, 6 nuyen
biohazard freight costs for ghould bodies to bounty collection facility, 20 nuyen
Wage one could expect to earn in 8 hours at a legitimate job: 250 nuyen
So there you have it folks. If you can take down 4 ghouls per person per day whithout injury or death you and your team can hunt ghouls for a living and maintain a middle class lifestyle. Enjoy!
Drifter- Posts : 121
Join date : 2009-11-10
Location : at the races
really guys?
Honestly while the math sounds good i think that it is really ignoring the fact that ghouls are just infected people. I really think that it is odd that instead of trying to cure them the government is going out of its way to have them killed. I think there is something more to this bounty on ghouls than meets the eye.
vanguard- Posts : 62
Join date : 2010-06-06
People?
Seems pretty clear that some of them are still people. I can't really apply that noun to the vast majority which seem to be mindless eating monsters. When we make machines that do that we call them 'drones', not 'people'.vanguard wrote: i think that it is really ignoring the fact that ghouls are just infected people.
Drifter- Posts : 121
Join date : 2009-11-10
Location : at the races
Re: Bounty on Ghouls
That, and the math only remains good whilst bullets are two nuyen apiece... Clearly the case for some of us...
Wraith- Posts : 18
Join date : 2010-10-11
Re: Bounty on Ghouls
As much fun as bumping uglies can be, I would point out that after you clear a nest it's not always so easy to find another batch of them.
It's not like there is an unlimited number of feral ghouls.
So I wouldn't advise trying to make ghoul hunting into a day job.
It's not like there is an unlimited number of feral ghouls.
So I wouldn't advise trying to make ghoul hunting into a day job.
alice- Posts : 24
Join date : 2009-05-02
Location : behind you
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